- The Wandering Isle
- Jade Forest
- Valley of the Four Winds
- Krasarang Wilds
- Kun-lai Summit
- Townlong Steppes
- Dread Wastes
- Vale of Eternal Blossoms
Mists of Pandaria World Map
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Note: The Wandering Isle is seperated from Pandaria thus why it is NOT displayed on this World Map.
The Wandering Isle
Though Pandaren live in harmony with their native land, wanderlust has gripped a small portion of their hearts for as long as they can remember. To satisfy that wanderlust, the ancient scholar Liu Lang set out long ago – on the back of a turtle – to explore the world he knew waited beyond Pandaria’s shores. Liu Lang made several return trips to his homeland, each time bringing with him stories of the wondrous things he’d seen; each time, Shen-zin Su, the turtle that carried Liu Lang through the waters, seemed to become larger and larger.
Liu Lang has passed on, but his followers still depart Pandaria’s shores to see the world. The turtle has grown massive, the size of a small city. It’s here, on the "Wandering Isle" that young, eager Pandaren train and learn, engaging in mock combat against one another and mastering the tools and forms of martial arts.
Life on the Wandering Isle is pacific and enlightening until the day the Wandering Isle travels through the seas near Azeroth’s Maelstrom. The ground becomes unstable, crops wilt, and Shen-zin Su seems to wobble in the ocean, drifting in an unsteady pattern that may be a death spiral.
As one of the most promising Pandaren wanderers, you’ll uncover the true threat to the Wandering Isle. But the problem facing the great turtle has several potential solutions, and the students of the isle are split on how to handle it. Do they act immediately (but rashly) to save their home before all is lost? Do they deliberate, attempting to find a safer (but slower) way to heal the land and deal with the dangers in their midst?
Your decision will shape the future, and set the path of the Pandaren in a changed world.
The Jade Forest (Click here to see the dungeon of the zone: Temple of the Jade Serpent)
After a naval battle between the Horde and the Alliance leaves the survivors stranded on the beaches of Pandaria, rescue parties of those factions’ elite soldiers set out explore the mysterious, fog-shrouded island. You are among them.
As one of the first explorers to set foot on Pandaria, you’ll begin your investigation in the midst of the emerald bamboo and coastal marsh of the Jade Forest, where two of Pandaria’s most prominent races make their homes. The monkey-like Hozen and the Jinyu fish-people thrive near the rivers of the Jade Forest, and your first encounters with them are likely to be hostile. Yet, ultimately, your lack of allies and guidance in this unfamiliar land will make befriending the natives your only option.
Valley of the Four Winds (Click here to see the dungeon of the zone:Stormstout Brewery)
In the golden and green fields of the Valley of the Four Winds, Pandaria sees to the hunger and thirst of its people. Sizeable corn and lotus crops are watered by ingenious agricultural advances and cared for by the Tillers, Pandaren farmers who feed a growing empire. Farms, ranches and marketplaces dot a land of rolling plains and vine-covered boughs.
It is here that Brewmaster Chen Stormstout arrives after a life spent traveling, first on the Wandering Isle and then throughout Kalimdor. Alongside Alliance and Horde explorers, he’ll discover the ancestral home of the Stormstout for the first time, and strive to live up to his family’s name and legacy of peerless brewing. But not all is idyllic within the Valley. The ravenous appetites of long-toothed Virmen and simian Hozen endanger crops and farmers alike…and threaten the entire continent with starvation. If you can stop these animalistic pillagers, you’ll be able to grab a plow and a shovel and cultivate Pandaria’s fallow farmlands once again. Meanwhile, as farmers worry over their harvests and the hunger in their bellies, the great wall built to keep the violent Mantid race out of the Valley begins to show its first cracks…
The Krasarang Wilds along Pandaria's southern coast conceal many ancient secrets of a lost dynasty that have drawn the attention of prophecy-seekers among the Alliance and Horde. The Wilds are also home to the vicious, domineering Mogu, and a more insidious danger still: the Sha of Despair is believed to have escaped from its bindings in the Temple of the Red Crane, and stifling gloom has begun to blanket the land in its path.
High atop the frigid northern peaks of the Kun-Lai Summit looms the Temple of the Tiger, an ancient training ground protected by an elite force of martial priests, along with the spirit of the White Tiger itself. Deeper into the mountains is the hideout of the Shado-pan: a mysterious order charged with protecting Pandaria from the dark things buried beneath its surface. When the isolated people of Kun-Lai are threatened by marauders from the west and a Zandalari troll menace invading its northern shores, they turn to the Alliance and Horde for help.
Separated from the rest of Pandaria by the Great Wall, the rampaging mantid people of the Townlong Wastes devour everything in their path in order to build their own crystalline empire of ruthless warriors and scheming feudal lords. The pandaren are left reeling when the mantid's thousand-year cycle of aggression kicks off a hundred years too early and their greatest warriors burst through the great wall. The beleaguered pandaren must now face the worst swarm in recorded history while trying to isolate the cause of the mantid's erratic behavior.
Vale of Eternal Blossoms
The ancient seat of the pandaren empire has been hidden for generations, shrouded in mists and walled-off by impassible mountains. The waters of the Vale are believed to have mystical powers... which has attracted the attention of ancient enemies as well as power-hungry factions within the Alliance and Horde. What secrets lie buried below this mystical font of power?